Week 9: A fresh start

After realising that we had too many elements last week and that social media has been overdone we decided to start fresh and create something simple that we could refine and build on. However there was a lot of miscommunication and we took a long time discussing and trying to get on the same page,…

Critical Analysis: Louis Pratt

The Out of Hand: Materialising the Digital exhibition at the Museum of Applied Arts and Sciences (MAAS), examines the increasing importance of digital manufacture in contemporary art, architecture, science and design (MAAS, 2017). Featuring more then 60 artists, designers and architects from around the world, whose works explore the impact and place of digital technology…

Virtual Reality Part 2

As mentioned in the first post for my digital artefact, i will be teaching myself how to create VR Spaces using Unreal Engine. My artefact will be a blog series, explaining the processes i undertook to create basic elements of VR. Each post will outline what i was attempting to design, what the outcome of…

Week 8 Iteration

This week we worked together to create a work that incorporated elements from each of our individual project pitches. We started off by discussing our pitches and working out what the common elements from each pitch were. We found that common themes in our pitches included, immersion, distortion, perception, curiosity and projection. From here we…

Week 7- Re-creation

This week we were tasked with re-creating, re-interpreting or re-staging a work that related to our interests from a selection of categories. With a shared interest in multisensory interaction my group decided to look at the work ‘Afrum’ by James Turrell. The piece used projection and the displacement of light to create the illusion of…

Out of Hand

The visit to (MAAS) Museum of Applied Arts and Sciences to view the exhibit ‘Out of Hand: Materialising the Digital’ enabled the exploration of evolving technologies, materials and processes. The exhibition showcased various works that brought the digital into material form but also converted the material into a digital form. The work that stood out…

Virtual Reality

As described in the video above Virtual Reality (VR) is a fully immersive, three-dimensional computer simulated environment which can be explored and interacted with by a person. It provides the audience with the feeling of being a part of the virtual environment, giving the viewer the opportunity to preform actions and manipulate objects.   To experience Virtual…